Optional Readonlyoptional?: booleanLog and skip this step on failure instead of failing the whole state.
Optional ReadonlytimeoutMs?: numberPer-step timeout override (default: 5000).
Optional ReadonlysettleMs?: numberPause after the step succeeds, for animation/transition settling.
Readonlykind: "wait"Readonlyms: numberOptionaloptions: MakeOptionsStatic ReadonlyTypeStatic ReadonlyEncodedStatic ReadonlyContextStatic Readonly[Static ReadonlyastStatic ReadonlyfieldsReadonlyoptional: optionalWith<typeof Boolean$, { default: () => false }>Log and skip this step on failure instead of failing the whole state.
ReadonlytimeoutMs: optional<filter<Schema<number, number, never>>>Per-step timeout override (default: 5000).
ReadonlysettleMs: optional<filter<Schema<number, number, never>>>Pause after the step succeeds, for animation/transition settling.
Readonlykind: Literal<["wait"]>Readonlyms: filter<Schema<number, number, never>>Static ReadonlyidentifierReadonlyoptionalLog and skip this step on failure instead of failing the whole state.
Optional ReadonlytimeoutPer-step timeout override (default: 5000).
Optional ReadonlysettlePause after the step succeeds, for animation/transition settling.
ReadonlykindReadonlymsStaticmakeStaticannotationsStaticextendStatictransformStatictransformStaticpipe
A blind pause. The only honest tool for a WebGL scene whose intro tween has no DOM correlate; prefer
settleMson the action that caused the wait, or WaitForStep on a readiness attribute, whenever one exists.